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Recent Replays

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 Replay Analysis / Feedback Thread

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[N]zar
Player


Posts: 761
Join date: 2009-12-03

PostSubject: Replay Analysis / Feedback Thread   Thu 24 Mar 2011, 4:12 am

Post a link to a replay that you want feedback on and we shall analyze it.

Everyone is welcome to post their replay/feedback/opinion



Nemato vs Kiwikaki

-The last fight blunder

you get into this spot a lot in PvT close spawn metal, where whoever attacks the other loses 9 out of 10 times. next time you feel like it's time to hit just use the "poke the bear" technique. wait til you're maxed, add more raxes, set up your army so that u have a nice big arc and start dropping his 3rd. the protoss will find himself in a spot where he has to attack you even with the positional disadvantage because it's not possible to defend drops cost effectively in those positions (spliting some of the army to defend isn't an option in those positions)

something like that happened in MMA vs squirtle in GSTL yesterday. There was a moment in that game where neither wanted to attack into the other so MMA just sent ~10 units to attack squirtle's buildings, and squirtle insta came out and fought a terrible fight and lost the game. so just poke the bear.



MooN vs MnMSadan

yea the guy got lucky and you missed him moving out to your base. but
why did you move out. you already had a pylon that shows you there's no natural expansion, and you know you're not going to attack up that ramp so why go all the way to his base when he's the one that's supposed to do something about your expansion.

Just get in the habit of making 2 observers vs banshee play and you won't have such problems, it's pretty standard.

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[N]o Mercy
Stalker


Posts: 38
Join date: 2010-08-23
Location: Florida

PostSubject: Re: Replay Analysis / Feedback Thread   Wed 20 Apr 2011, 10:31 pm

Are you still checking this thread? All the replies are gone.

Regardless of the outcome, I felt like I was grasping at straws until the very end. Any suggestions? I know my stim tech was late.. but other than that I can't see anything obvious.

http://wc.forelmashi.com/sc/reps/download.php?id=166


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Armi[N]vB
Player


Posts: 314
Join date: 2009-12-15

PostSubject: Re: Replay Analysis / Feedback Thread   Thu 21 Apr 2011, 3:07 pm

At 12:00 mark you have a battle. You run away with 2 marauders and at that point he has 7 units (2 zealots/5 stalkers). Why would you then at 12:30 hit again with roughly 5 marauders 4 marines? You threw a small portion of your army away which gave him convidance to move out and meant you had a smaller sized army when he attacked you.

Its small things like these which give your opponent undeeded advantages. I didn't watch after that but i assume you struggle holding his stalkers off when you have nothing left and got to use anything you make to fight (even scvs?) and he can just make units at his base even and get ahead in army count or expand safely.

Also try to make more scvs earlier. You have a long period in which you made no scvs but kept adding barracks. Having more scvs early gives so much more money later meaning instead of 4 rax no addons (just 1 for stim) you could make 5 or even 6 barracks.
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[N]o Mercy
Stalker


Posts: 38
Join date: 2010-08-23
Location: Florida

PostSubject: Re: Replay Analysis / Feedback Thread   Sun 01 May 2011, 12:19 pm

Ugh...

http://wc.forelmashi.com/sc/reps/download.php?id=167
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Autum[N]
Player


Posts: 636
Join date: 2010-03-15

PostSubject: Re: Replay Analysis / Feedback Thread   Sun 01 May 2011, 1:16 pm

brad all you do is ask for favours.
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AnatoLiy
Immortal


Posts: 131
Join date: 2010-01-25

PostSubject: Re: Replay Analysis / Feedback Thread   Thu 05 May 2011, 1:03 pm

http://www.sc2replayed.com/replays/173066-1v1-protoss-zerg-gutterhulk

Anything I missed or could have improved upon? First ladder game in a while, felt like I did ok.
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